- Doom 3: Resurrection Of Evil - Bosses - YouTube
- Doom 3 Resurrection Of Evil Bosses
- Doom 3 Resurrection Of Evil Final Boss Walkthrough
Doom 3: Resurrection of Evil is a first-person shooter video game developed by Nerve Software and published by Activision.It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. For DOOM 3: Resurrection of Evil on the PC, GameFAQs has 7 guides and walkthroughs. Monsters appearing in Doom 3: Resurrection of Evil. This category overlaps partially with the original Doom 3 monsters.
Doom 3: Resurrection of Evil | |
---|---|
Developer(s) | Nerve Software |
Publisher(s) | Activision |
Designer(s) |
|
Programmer(s) | |
Artist(s) |
|
Series | Doom |
Engine | id Tech 4 |
Platform(s) | |
Release | Microsoft Windows[1]Linux
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Doom 3: Resurrection of Evil is a first-person shootervideo game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes The Ultimate Doom, Doom II: Hell on Earth and Master Levels for Doom II.
The video game features eight multiplayer game modes. Resurrection of Evil features twelve new single-player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from Doom II.
Gameplay[edit]
Resurrection of Evil adds in two new main features to the gameplay that the player can use throughout the game. The first, is a tool that was originally developed for Doom 3; 'the Grabber'. The Grabber, like the 'gravity gun' from the game Half-Life 2, is a physics-based weapon that allows the player to pick up and move certain items. It also allows the player to catch fireballs and throw them back at the enemy. Resurrection of Evil has come under some criticism about the use of the Grabber due to the prior popularity of the similar weapon in Half-Life 2. The developers have commented that the tool was originally in Doom 3 before Half-Life 2, and was used to create 'damaged' rooms; instead of building a ruined room, they would build a pristine room and use the grabber to 'damage' it realistically.
There are three major differences between the Grabber and the Gravity Gun. The first is that the Grabber has a limited charge, and thus can only hold onto an object for several seconds. The second is that the Grabber creates a distortion effect that can obscure the player's vision when in use. The third, and by far most important in terms of its impact on gameplay, is that the Grabber can catch and throw projectiles and small creatures, whereas the Gravity gun cannot. This makes it the best weapon for defeating several types of monsters, including the Lost Soul, Cherub, and Trite, which it can throw and kill outright, and the Imp, Cacodemon, Hell Knight, and Vulgar, whose projectiles it can catch and throw back. It cannot catch Revenant missiles.
The second additional feature is the Artifact. The Artifact has three abilities, each of which becomes available after defeating one of the expansion's first three 'boss' monsters. The most frequently commented on is 'hell time', an effect that changes the player's perception to be one of slow-motion, except for the player's own movements. This effect is notable, as something similar was originally introduced as the key new gameplay element of Max Payne, and later used in the 2005 game F.E.A.R..
The Xbox version adds an exclusive new feature to the gameplay: the flashlight is now attached directly to a weapon. In the PC version of Resurrection of Evil, as well as in any version of Doom 3, players cannot wield a flashlight and a weapon at the same time, forcing them to switch constantly between the two. Many players had asked for such a feature to be implemented after the original game's release, and various mods were released to fulfill this. However, in the Xbox version, the flashlight is mounted onto the pistol - the game's most basic firearm - and cannot be mounted onto more powerful weapons.
Another addition is the double-barreled shotgun. It uses the same ammunition as the regular shotgun, but it fires two shells at once, offering much greater stopping power and killing most enemies with one shot. The downside is that with every shot, the weapon must be reloaded in order to be used again. It thus resembles the double-barreled Super Shotgun from Doom II: Hell on Earth.
The ammo capacities for the weapons are also increased (e.g. the Plasma Gun's ammo capacity increased from 450 to 500 rounds). There are three new mini-games on usable arcade cabinets throughout the game, as opposed to the single game of 'Super Turbo Turkey Puncher 3' found in the original. 'Sarge's Big Game Hunt' is an artillery game, Hellanoid is an Arkanoid clone, and 'Martian Buddy Blaster' is a shooter game.
Also in the expansion was the inclusion of four new monsters, not counting boss creatures. The first new monster (also the first monster seen in the game) is the Forgotten One, a Lost Soul variant. It more closely resembles the Lost Souls from the original games, being a blazing horned skull without any cybernetic parts. The second addition is the Vulgar. It is closely related to the Imp, and behaves almost exactly like one. The model used for the Vulgar was the original Archvile model seen in early Doom 3 scans.[citation needed] The third new addition is the Bruiser. At about the same size as a Hell Knight, it has a computer monitor mounted on its face that flashes one of several images on-screen, including an eye when it sees the player and a set of flashing, sharp-toothed jaws. The fourth is the Bio-Suit Zombie, encountered only in a single brief run through a sewage tunnel.
Synopsis[edit]
In 2147, two years after the events of Doom 3, the UAC detects a strange signal from one of its Martian satellites, and consequently sends a team in to investigate. After this, the team finds an Artifact and the forces of Hell are alerted and begin a new invasion. The player, a marine combat engineer who discovers the hellish device, must fight his way through the base to reach the doctor, chased by demons. McNeil, an unseen character in Doom 3, was the whistleblower who notified counselor Elliot Swann and Jack Campbell of Malcolm Betruger's mysterious activities at the beginning of Doom 3.
The marine eventually finds her, and she tasks him with stopping the invasion by returning the Artifact to hell. In his journeys he defeats the three Hell Hunters (demons who were supposed to find the Artifact) and absorbs their powers into the ancient device.
The marine arrives in Hell and battles his way to Betruger, who has become the dragon-like Maledict. After some fighting, Betruger bites the marine, but before he can eat him, the marine shoves the Hellstone down Betruger's throat, causing him to dematerialize. Only his skull remains. The game ends with a bright white light, followed by McNeil's voice saying, 'Marine?... Welcome home.'
Development[edit]
The development of Resurrection of Evil was announced by id Software in October 2004.[3] While Doom 3 was developed by id Software, Resurrection of Evil was developed by Nerve Software. Activision would remain the publisher.
Reception[edit]
Resurrection of Evil garnered mostly favorable reviews; the Windows version holds a score of 78% on the review aggregator site Metacritic,[4] while the Xbox version is rated at 77%.[5] A similar website, MobyGames, ranks the game at 78% for Windows and 79% for the Xbox.[6]
References[edit]
- ^'Doom 3: Resurrection of Evil'. GameSpot. April 4, 2005. Archived from the original on October 28, 2011. Retrieved August 17, 2013.
- ^'Doom 3: Resurrection of Evil'. GameSpot. October 5, 2005. Archived from the original on August 6, 2013. Retrieved August 17, 2013.
- ^Adams, David (October 24, 2004). 'Doom 3 Expands'. IGN. Retrieved March 1, 2009.
- ^'Doom 3: Resurrection of Evil (PC: 2005) Reviews'. Metacritic. Retrieved March 1, 2009.
- ^'Doom 3: Resurrection of Evil (Xbox: 2005) Reviews'. Metacritic. Archived from the original on May 20, 2009. Retrieved March 1, 2009.
- ^'DOOM³: Resurrection of Evil'. MobyGames. Retrieved May 31, 2010.
From DoomWiki.org
The Maledict | |
Health | 2,500 (Phase 1) |
Attack Damage | Flamewall: 13 |
Found in | Hell (revisited) |
The Maledict is the demonic transformation of Dr. Malcolm Betruger after the failure of his plans at the end of Doom 3. It serves as both the main antagonist and the final boss of the expansion pack Doom 3: Resurrection of Evil. The Maledict is first shown in Doom 3's ending cinematic, and is featured on the Resurrection of Evilcover art.
The Maledict appears as a mostly skeletal dragon with a large set of wings, two legs with clawed feet, a long tail and a head similar to a Forgotten One. It emits a loud, piercing scream and has empty eye sockets. The game's ending cinematic shows that the demon is enormous when compared to a human, capable of swallowing one whole.
While not invulnerable to conventional weaponry, the Maledict is extremely potent in combat, as its attacks penetrate the invincibility granted by the Artifact. The Maledict can withstand multiple BFG and rocket hits even when augmented by the berserk ability of the Artifact. In the final cutscene, the Maledict appears relatively unharmed by the Marine's guns, but it is eventually killed by the Marine using the Artifact.
Combat characteristics[edit]
The final battle consists of two phases. In the first phase, the airborne Maledict has 2500 hit points and summons Forgotten Ones to attack the player. It also can hover at the edge of the platform and spew a spread of several fireballs at the player, and jet across the platform leaving behind a Flamewall stream in its wake much like that of the Arch-Vile. After the Maledict's health has been reduced to less than 25%, the second phase of the battle begins. Maledict's health is reset to 5000, and the demon proceeds to retreat to the giant skull-shaped volcano on the battlefield and rains down fireballs from the sky. It also continues to use its Flamewall attack, which deals massive damage to the player.
Note that in Doom 3: BFG Edition, the Maledict will never summon Forgotten Ones regardless of the skill level.
Tactical analysis[edit]
To defeat the Maledict, the player is to use the Artifact. Taking advantage of helltime power, the player can fire at the Maledict using his strongest weapon (preferably the BFG 9000) with greater accuracy. The Artifact's berserk power also increases the damage done to the Maledict by the player's weapons, allowing them to wear down its considerable 2500 hit points much more quickly. The best time to attack the Maledict is when it hovers over the skull-shaped mountain and summons Forgotten Ones; at this time it flies in a predictable pattern and remains in view for the longest period of time.
During the second phase of the battle, there is a 'safe spot' from the Maledict's meteor shower attack, right inside the curve of one of the giant skull's horns, just to the left of the Maledict's perch. The player can fire at the Maledict from this position while safe from the raining meteors, although they will need to dodge around whenever the Maledict flies off to avoid its flamewall attack, or they could save the artifact for phase 2 of the battle and use it to slow time to allow the player to throw the meteors back at the Maledict.
When firing at the Maledict as it is flying, the best weapon to use may be the chaingun, as other powerful weapons such as the plasma gun or the rocket launcher have projectiles that move too slowly to reliably hit the flying Maledict.
Doom 3: Resurrection Of Evil - Bosses - YouTube
During the progression of the battle, the wings of the Maledict can be seen to slowly deteriorate, serving as an indicator for how much damage the player has delivered to the boss. This is particularly evident in the skin flaps that connect between the body and the nearest wing fingers, and with some additional tatters that appear between the first and second fingers. All of the skin flaps become gradually tinged with blood.
Plot details[edit]
At the end of Doom 3, the recon team, having rescued the young Marine after he defeated the cyberdemon and sealed the Hell Hole, never discovers Betruger's whereabouts. It turns out that the mad scientist has been transformed into a large, twisted skeletal monstrosity, with Betruger's head at the end of the creature's tongue. Its appearance at the end of Doom 3 is initially left open to interpretation as to whether Betruger is being rewarded by Hell for his loyal services, or punished for failing to kill the Marine. Resurrection of Evil makes it clear, however, that this was part of Betruger's pact with Hell and his power over most of the demon forces.
The connection between Betruger and the Maledict is never exactly explained. Whether Betruger merged with the Maledict or is the Maledict is never specified. It uses 'us' to refer to itself or possibly all of Hell. Given Betruger's personality change however after his first trip through the portal, it may be possible that the Maledict's spirit inhabited Betruger's body and that Betruger's own soul was consumed (this is supported by the fact that Betruger sometimes refers to the forces of Hell as his 'children'). It is not known whether Betruger is a part of the monster or if he is controlling it. Either way, he does not seem to mind, as he apparently sees his new form as preferential to remaining human, referring to anyone else insultingly as 'mortal.'
Once confronted, the Maledict questions why the Marine would enter Hell, but, now having the opportunity to seize the Artifact personally, he refers to it as his personal property and, not waiting for a response, begins his attack.
When the Maledict's final 5000 hit points have been exhausted, the ending cinematic shows the demon swooping down at the Marine. The Marine fires a rocket which misses and the Maledict lunges and promptly grabs him with its jaws, swinging him around over its head and then throwing him down to the ground. The Marine passes out. When he wakes up, he is greeted by Betruger's head. Betruger says, 'Return what is ours,' referring to the Artifact. The angry Marine complies when he shoves the Artifact into Betruger's mouth, resulting in a massive explosion that disintegrates both the Maledict and the Artifact. The only thing left is Betruger's human skull which is seen rolling out onto the ground.
The Maledict taunts the Marine.
The Maledict is destroyed.
Trivia[edit]
- The name 'maledict' is derived from Latin. Words featuring this root include noun maledictum, meaning 'curse' (literally meaning 'evil speech' or 'verbal abuse'), which echoes Betruger's transformation into the Maledict, and verb maledictio meaning 'speaking evil', fitting Betruger's actions literally.
- Maledict's appearance also resembles Kronos from Doom RPG.
- Betruger's head being at the end of the Maledict's tongue, thus providing the creature with a second mouth, is reminiscent of the Xenomorphs from the Aliens series.
- An email found in Seamus Blake's PDA foreshadows the appearance of the Maledict by referring to a song called 'The Head On My Tongue', by a band named 'Hellish Dragons'.
Source[edit]
- This article incorporates text from the open-content Wikipedia online encyclopedia article Maledict.
Doom 3 Resurrection Of Evil Bosses
Monsters from Resurrection of Evil |
---|
From Doom 3:Arch-vile | Cacodemon | Cherub | Commando | Demon | Hell knight | Imp | Maggot | Mancubus | Revenant | Tick | Trite | Wraith | Zombie | Z-Sec New hellspawn:Bio-Suit Zombie | Bruiser | Forgotten One | Vulgar New bosses:Helltime Hunter | Berserk Hunter | Invulnerability Hunter | Maledict |