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Download Vectr Free Vector Graphics Editor Desktop App for Mac, Windows, Linux, and Chromebook. Collection of my projects and hacks. Tennis for Two Tennis for Two. Tennis for Two is considered to be the very first video game, developed for a Donner 30 analog computer in 1958 and displayed on an oscilloscope.

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Handheld[edit]

Can the Vectrex really be considered Hand-held?

the vectrex is definitely not a handheld (i'll change that), though it was planned to release a handheld based on the vectrex

It's not even classifiable as a portable game system, though the term 'luggable' would fit (much like the Apple IIc computer, introduced a few months later). The joystick folds inside the front of the unit, and there's a recessed handle grip at the top for lifting it up. Oddly there wasn't a place to store the permanently affixed power cord inside the case, or even hooks to wrap it around. No battery option either. I think it was designed to be carried around the house, room to room. Might want to add a mention of it's semi-portability in the article Apple2gs (talk) 00:02, 30 October 2009 (UTC)

3D Imager[edit]

The section on the 3D Imager currently seems a bit backwards. It starts out with the arcane technical details, and only at the end gets around to explaining what it's actually for. Clayhalliwell 22:32, 5 July 2006 (UTC)

the nintendo gameboy was released in 1989 so in 1988 the gameboy wasnt even released yet — Preceding unsigned comment added by Epotn (talk • contribs)

-It said that the 3D imager pre-dates the Segascope glasses by 6 years. The Segascope glasses were released in 1987 (see http://www.allgame.com/platform.php?id=23) while the Imager came out in 1984. —Preceding unsigned comment added by 80.76.62.18 (talk) 15:40, 29 October 2009 (UTC)

That is incorrect, the 3D imager was announced in '82 and released in '83. --Marty Goldberg (talk) 16:22, 29 October 2009 (UTC)

Comments[edit]

The game 'Minestorm' is built in to the console, and shouldn't be considered the 'Best Selling Game' as the sidebar claims as it was not available separately --UniqueCrash5 20:45, 1 August 2006 (UTC)

The reference links seem bad.. can it be replaced with something else?

--Incady September 3, 2006 (UTC)

--I completely agree with UniqueCrash. Minestorm may have actually had the most copies distributed due to being included with the console, but nobody specifically bought 'Minestorm', so this statistic is very misleading. Since the aim of an encyclopedia is not to slavishly fill in data fields, but rather to convey the truth as well as we know it -- I think this 'top-selling' statistic should simply be left off. If you feel you disagree, I ask you to at least consider this. Does the phrase 'Top-selling game: Minestorm' convey any accurate and useful information to a reader without inside information? If it doesn't, it should be qualified or it should go. I chose the latter, since I think rewriting it as 'Top-selling game: Minestorm (included)' is still somewhat misleading, since the useful information being conveyed doesn't really have anything to do with sales. The most relevant possible way to use this data field is to find the SECOND top-selling game (i.e. the top seller by TITLE not by inclusion with another product), and to write the field this way: 'Top-selling standalone game: K.C. Munchkin' (as a completely irrelevant example). If we don't have this data, better just to delete it. The principle being, if you don't actually know the street directions, you will probably do more harm than good by dispensing sketchy, qualified advice.--70.49.97.108 01:31, 15 March 2007 (UTC)

Analog joysticks were really not that special[edit]

On home computers they were quite common. Every Apple II and IBM PC gamer had one. Mind you, on consoles it was a different story, but to portray the inclusion of an analog joystick as forward thinking in some way is misleading. The fact is, analog joysticks were a lot more common in general in the early '80s than they were by the '90s, when consoles had come to the fore and all decided to follow Nintendo's digital lead. So Nintendo itself took this backwards step, and then fixed it themselves a decade later. The reference to home computer joysticks that I added is probably enough to make this basically accurate but it's still a little bit overboard to portray the Vectrex's analog input as innovative for its time. Unusually advanced for a console, would be a better way to characterise it. (I don't mean to cast any doubt on the innovativeness of the system in general, though -- it was quite high.)--65.95.120.116 14:43, 20 April 2007 (UTC)


The FIRST analog sticks were on the programmable Interton VC 4000 from 1978, after that on Atari 5200 (1982). I think that error should be corrected here. —Preceding unsigned comment added by 87.168.12.11 (talk) 10:26, 29 May 2010 (UTC)

Brightness control[edit]

Wouldn't this:

The Vectrex did not have any luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.

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be more accurately said as:

The Vectrex did not have any software luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.

Palpalpalpal 19:43, 27 June 2007 (UTC)

'Illusion of color'[edit]

Did the overlays provide an 'illusion' of color instead of filtering the monitor to display only certain colors? And how did it 'reduce' flicker? Did the overlays include extra phosphors to increase the time the lines appeared?Alvis 09:39, 27 September 2007 (UTC)

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To the best of my knowledge the overlays were simply (rigid) colored plastic sheets, nothing more. It'd be no different from taking a blue overhead transparency from an art supply store and plopping over the screen of an old black and white TV set. Instead of seeing the picture in shades of grey, you'd have a monochromic picture in shades of blue. It's still strictly a black and white TV set of course, that hasn't and won't change, but you're creating the illusion of a new color.
Interestingly the overlays were kind of like animation cells in a way. You had a plastic transparent sheet that they painted images on the backside in reverse, that would show up on the opposite side. Apart from that the sheet itself was usually dyed just one solid color, but for a few games they'd split dye the sheet in 3 different colors (sometimes in lined patterns) so you'd get interesting effects as passing lines on the screen lit up them up. Web Wars or Scramble come to mind. Created a kind of a psychedelic effect, but for the most part you wouldn't mistake it for a color display (the overlays were *NOT* some sort of RGB pass thru mechanism, if that's what you're asking). Incidentally the painted images and graphics on the sheet did not produce color (apart from the graphic design being color painted), it was the blank areas on the plastic sheet where the light would pass through.
The reduction in flicker came about because the light had to pass through a somewhat heavy sheet of dyed colored plastic. It reduces the intensity of the light passing through, much the same way they used to sell plastic anti-glare overlays for early computer displays (you used to see them on B&W Macintoshes, PC/XT's, 286 and 386 systems; they were transparent but dark tinted, to reduce light and cut down on glare and flicker). Apple2gs (talk) 09:36, 17 December 2007 (UTC)

CPU[edit]

Should it be '1.6 MHz' or '1.5 MHz'? The page contains two different CPU speeds for this console.--Juwayway 20:15, 7 November 2007 (UTC)

MineStorm vs. Mine Storm[edit]

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I recently went through this article changing all the 'MineStorm's to 'Mine Storm'. User NukeofEarl then went through changing them all back, saying that most sources use this version, as does its specific wikipedia article. I didn't want to get into an edit war so have started a talk thing. I am calling for all instances of 'MineStorm' to be replaced with 'Mine Storm', including the title of its specific wikipedia article. The reason for this is there are the same number of sources using both variations, but the actual vectrex stuff uses two words. See the title screen at 7 seconds here: http://www.youtube.com/watch?v=oKl1ZuiVqMc or the instruction manual which uses the two word version. Wikiditm (talk) 21:39, 20 July 2011 (UTC)

As a Vectrex owner and enthusiast, thought I'd share my two cents. This appears to be a case of how the name appears as stylized logo versus the official name, and in the case of the latter, it is 'Mine Storm' (two separate words). The name 'MineStorm' on the overlay and manual cover are a logo, and yes the name is in there, but it's the name presented within a logo. If you open the printed manual and thumb through the pages (specifically pages 6 and 7), it refers to the game as 'Mine Storm'. In my opinion, this is the official spelling of the name, and how it should appear in the article.
A good example comparison is the original Apple II computer. On the front of the case, the name logo was presented as 'Apple ][' (using square brackets symbols), however in documentation the official name was 'Apple II'. Ditto for 'Apple //e' and 'Apple //c' which were always officially documented as 'Apple IIe' and 'Apple IIc'. In the case of Wikipedia, I used 'Apple II' over the stylized logo name (I'm the original author of those articles).--Apple2gs (talk) 23:35, 20 July 2011 (UTC)
I somehow overlooked this thread until now. I see it's been almost nine months since this was brought up, and the suggested changes have not been made. Did Wikiditm have second thoughts about his proposal, or what?--NukeofEarl (talk) 15:08, 19 April 2012 (UTC)

Development Details[edit]

I undid the removal of this section. People have told me that the Vectrex community would love to hear some of these.

How should these bee presented?

I did the design of the Vectrex vector monitor and was responsible for the system's electronic production packaging (circuit boards, etc)


John Ross

76.94.213.135 (talk) 10:34, 19 April 2012 (UTC)

The information needs to be citations from reliable sources. Wikipedia, like any researched publication, needs to have an account of where its information came from. See WP: No original research.--NukeofEarl (talk) 15:18, 19 April 2012 (UTC)

Macintosh inspiriation?[edit]

The machine looks a lot like an early Macintosh computer.I wonder if any design inspiration was taken from either of the machines (both being in development at roughly the same time).78.148.182.181 (talk) 00:08, 25 June 2014 (UTC)-Sam, UK

While granted it does (particularly if you've ever seen a Mac Plus or SE painted all black; do a Google search for one) I've never heard of any official statement from designers that one inspired the other. I personally think the Vectrex was attempting to re-create the look of a classic stand up arcade cabinet. Tall vertical case, sunk in screen, flat extension in front for buttons and joystick (once you unlock and pull out the control panel/joystick). It even says 'Arcade system' next to the name. I think GCE was going for a miniture arcade machine that was portable and could fit on a desk at home. As for the Mac, the Apple Lisa pre-dates it (started in 1979) and had a very similar design...well, more like a Mac on its side. If anything the Lisa inspired the Mac design. Likely just coincidence with regards to the Vectrex vs Macintosh but it would be interesting to hear what others think.
As for a section, or even a mention somewhere in the article, I don't think it would be justified without any official said from designers (you'd have to dig up a quote or find a reference). Otherwise it's just pointing out an opinion or visual observation.--Apple2gs (talk) 19:22, 25 June 2014 (UTC)

Technical specifications[edit]

I note the absence of video spec ? What's the size of the screen in pixels ? Did the 'lines' run vertically ? — Preceding unsigned comment added by 80.225.1.136 (talk) 18:35, 28 March 2020 (UTC)

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Vectrex&oldid=947827549'

Dolphin

Dolphin is a Wii and Gamecube emulator. It has been ported to libretro and an alpha version of the core is available now for Windows and Linux! Version for macOS will be released at a later date.

For more information on Dolphin, visit the author's website here.

See also our in-depth article here.

Citra

Citra is a 'work in progress' Nintendo 3DS emulator.

Core available now for Windows and Linux. Version for macOS will be released at a later date.

For more information on Citra, visit the author's website here.

See also our in-depth article here.

OpenLara

OpenLara is an early Tomb Raider game engine recreation.

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Core available now for Windows/Linux.

For more information, read our article on this release here.

It uses the original data files in order to work. What is nice about this one is that it has some very fancy graphics effects that it adds on top of the old game engine without it resulting in any stylistic clashes.

melonDS

melonDS is a 'work in progress' Nintendo DS emulator.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information on melonDS, visit the author's website here.

See also our in-depth article here.

SameBoy

SameBoy is a highly accurate Game Boy/Game Boy Color emulator.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information on SameBoy, visit the author's website here.

Vectrex

PX68K

PX-68K is a Sharp X68000 emulator. This is a Japanese home computer from the late '80s/early '90s that was used by Capcom as devkits for their arcade games. It played host to many popular games from the likes of Namco, Konami and Capcom.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information, read our article on this release here.