Keybindings For Keyframes On Mac Adobe Animate

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I hope this was a help to you, and if you need any further help, I'd be glad to help you out!:D Download LINK:https://mega.nz/#!8E8Q3QyQ!55JNrRGweUXs5dOuf7. The animation starts in that frame. Right-click (Windows) or Control+click (Mac) the frame and choose Insert Keyframe from the menu. The first frame on a movie’s Timeline is automatically a keyframe, so you don’t have to create it. Create the graphic for the first frame.

  • Add frame = F5
  • Add keyframe = F6
  • Add blank keyframe (like an empty sheet of paper or flimsy) = F7
  • The beginning and end of the scale animation are rather abrupt. In nature, nothing comes to an absolute stop. Instead, objects ease into and out of starting and stopping points. Right-click (Windows) or Control-click (Mac OS) the Scale keyframe at 3:00, and choose Keyframe Assistant Easy Ease Out. The keyframe becomes a left-pointing icon.
  • Downloading Keyframe Animation Thank you for using our software library. To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get Keyframe Animation.

To flip through positions, frame-by-frame, as though you flip and roll through animation drawings, use the:

  • Period Key [.] to move ahead one
  • Comma Key [,] to move back one

To preview your animation:

  • First, for the initial, at-your-fingertips preview, press the Enter Key (Return Key on a Mac)
  • For a more precise real-time preview:
    • Windows = Control + Enter
    • Mac = Command + Return
    • Or, go to the Main Menu > Control > Test Movie > Test

Creating a new project

When you launch Animate and create a new project, choose ActionScript 3.0 in the “Create New” section. The program will open with a Timeline, Tools, and a Stage / Work Area. If not, you can open various palettes and windows by using the the workspace options. Click on the Workspace pulldown menu at the top of the window or go to the Main Menu > Window > Workspace.

KeyframesKeybindings For Keyframes On Mac Adobe Animate

For digital drawn animation and cutouts, Essentials or Classic are useful. You would need the following palettes (which you can also locate by going to the Main Menu > Windows).

  • Colour Mixer: Stroke and Fill palettes, HSB (and Alpha) values, and colour mixer (to make non-web safe colours).
  • Info: Width & Height, X & Y entry boxes, RGBA values and anchor point positions.
  • Align: To align objects, together as groups and/or individually to the stage.
  • Transform: Entry boxes for Scale & Proportions, Rotate & Skew.

Resolution

Flash is designed primarily for the Internet, and therefore for screen resolution at 72 dpi. For animation production, we can overlook “dots per inch” because we don’t necessarily print the material. What is more important is that we can change the dimensions. Consequently, if we wanted to, we could create high-definition files with Animate.

You should work with full-resolution images.When you create a project, you should make sure that the file dimensions are:

  • 1080p: 1920 (wide) x 1080 (high)
  • 720p: 1280 (wide) x 720 (high)

To do this, refer either to the Document Properties, to the right of the Stage. Alternatively, you could to to the Main Menu > Modify > Document to set the resolution, or context-click on the Stage / Work Area and select “Document Properties.” From there, you can change the “Size” and “Background Colour.”

Frame rate

Use the Document Settings Window to change the frame rate: Main Menu > Modify > Document.

Go to “Frame Rate” and choose/enter:

  • 24 fps for single-frame animation
  • 12 fps for double-frame animation (which you would then import to Premiere or After Effects and interpret the footage as 12 fps for typical character animation)

Background colour

By using the Properties Inspector, or by going to Modify > Document, you can change the background colour and, as a result, change the colour of the Stage. The Work Area will not appear on movies that you export. The area is outside of the camera field.

Layers

Similar to Premiere and After Effects, Animate uses a Timeline, which includes a long series of potential frames. The Timeline also consists of layers. As a default, a new project will start with one layer and a blank key frame at Frame 0. However, you can add more layers, very simply. There is an “Add Layer” button located on the left-hand side of the Status Bar at the lower edge of the Timeline. You can also make a new layer by referring to the Main Menu and going to Insert > Timeline > Layer.

As is the case with programs like Photoshop and Premiere, you can rename, hide, and lock layers. You can also change the order of a layer by clicking on it and dragging it up or down a stack of layers.

Frames and keyframes

Obviously, an important feature with Animate is that you can animate with the program. You can use it to do drawn animation, to create digital cutouts, or you can set the software to animate moves for you.

As part of the process, you will apply keyframes when you design a movement phrase. For example, when you make drawn animation, with each frame that you mark, Animate will assign a keyframe. In another situation, when you set specific keyframes (for example, one at frame 24 and another at 36),

Animate will interpolate the calibrations between the two points and calculate in-between positions, including slow-in and slow-out movement.

Animate utilizes a variety of frames and key frames. Here is a brief overview:

  • Blank keyframe, indicated by a “hollow circle” icon on a frame. When you create a new project, as a default, Animate starts with a blank key frame on Frame 0 in the Timeline. A blank key frame is a key frame that does not have content on the Stage. It is a key frame “without content.” In a sense, a blank key frame is, the digital equivalent of an empty animation sheet or cel, waiting to be used. Once you draw on it or place an object on one, it will become a key frame.
  • Keyframe, represented by a frame with a “solid black circle” icon on a frame. Quite simply, a key frame is different from a blank keyframe in that it has content (e.g., a line, shape, text, etc.).
  • Frame. You can add a frame to a keyframe or blank keyframe, to lengthen the duration of an image; for instance, from one frame to two frames. After you have added a frame, you can click and drag its right edge to make a hold of several frames. In addition, if you assign a “tween” option to a series of frames between keyframes, Animate will interpolate the positions.

Keyframe context menu

Select a frame in the Timeline (blank keyframe, keyframe or frame) and context-click (Windows = right-click; Macintosh = control-click) to reveal the following menu:

  • Create Motion Tween
  • Insert Frame
  • Remove Frames
  • Insert Keyframe
  • Insert Blank Keyframe
  • Clear Keyframe
  • Convert to Keyframes
  • Convert to Blank Keyframes
  • Cut Frames
  • Copy Frames
  • Paste Frames
  • Clear Frames
  • Select All Frames

Inserting and modifying keyframes and blank keyframes

Onion skin

For animation, you will probably find it useful to use the Onion Skin option, to make your previous drawings translucent, as though you are working on an animation light-table.

  • To activate this function, click the Onion Skin button located along the bottom region of the Timeline.
  • If you look at the lower edge of the Timeline, you will find a series of buttons: Centre Frame, Onion Skin, Onion Skin Outlines, Edit Multiple Frames, and Modify Onion Markers. Onion Skin is the button with a “white and blue square side-by-side.”
  • When you select the Modify Onion Markers button, you can change the range that the Onion Skin function reveals. By setting “Anchor Onion,” the left-hand bracket will stay in one place while you move the right-hand bracket. “Onion 2” will highlight the two frames before the Playhead and the two frames after. Similarly, “Onion 5” will highlight 5 frames on either side. “Onion All” will select all of the frames in a sequence.
  • On the Timeline, move the End Onion Skin bracket toward the last file in the sequence to select a series of frames.

To change a line to a fill

Using the Selection Tool, pick the line. Then, go to the Main Menu, and choose Modify > Shape > Convert Lines to Fills.

To import sound clips

In order to use a sound clip in your project, it must be an MP3 or Wave file. Furthermore, you must import the clips into the project Library (the Library is similar to the project window in Premiere or After Effects).

Before you import a file (or files), you should create a folder for sounds in your overall project folder, and to place the MP3 files in the folder. As you already know, the project folder is the “briefcase” that you will move back and forth from your network space or portable hard drive to the local drive of the computer station you work from.

To import a sound file (or files), refer to the main menu and select File > Import > Import to Library. Select the MP3 files (or to select more, hold down the Shift Key and choose more), and then press the “Import to Library” button.

The items should subsequently appear in your Library. To better organize your project, you can make a sound folder in the Library to house the MP3 files.

To add a sound layer

First, you should establish a new layer for sound in the Timeline (and label it “Sound”).

At the point where you want the sound file to begin, insert a keyframe (context-click on the protoframe and choose Insert Keyframe). After doing so, refer to the Properties Inspector and use the Sound pull-down menu. From there, you can choose one of the sound files that you recently imported to the Library.

Animate uses several ways of synchronizing a sound file with images, which you will find in the Properties Inspector > Sync. You should choose Sync > Stream for animation projects. This will allow you to scrub for lip sync purposes.

In order for the sound to play properly, you must set a duration for the file. Therefore, at an appropriate point on the timeline (e.g., 30 frames hence), insert a frame (context-click on the protoframe and choose Insert Frame).

You will probably notice that, on the Timeline, Animate has not only inserted the MP3 file, it’s represented on the Layer with a waveform image.

Note, with the sound synchronization set at Stream, you can scrub the sound by dragging the playhead over the wave file.

To change the height of a sound layer

Sometimes you might need to clearly review a sound waveform (for example, if you want to animate to a soundtrack and therefore to specific points on the Timeline). To increase the height of a layer, context-click on the layer and choose Properties. In the Layer Properties, you can set the Layer Height to 100%, 200% or 300%. Press OK after you have done this.

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Discover keyframe tips and tricks that will help give your video editing animations a more professional look in Adobe Premiere Pro!

In this post we’ll share a few tips for animating keyframes in Adobe Premiere Pro – including the differences between temporary and spatial keyframes. This is essential knowledge for any video editor looking to improve their Premiere Pro projects!

Animation Path for a Picture-in-Picture in Premiere Pro

Effect Controls for the Above PiP Animation – On “Position”

If Your “Effect Controls” look like this Click the Arrow Shown

The keyframes created for this simple animation are called ‘linear’ keyframes and are diamond in shape (as can be seen when I add an extra keyframe to the path as shown below).

Additional Keyframe Added to Show Keyframe Shape

Additional Keyframes Influence on the Motion Path

However, what you are actually seeing on the screen isn’t a linear keyframe! But the keyframe in the Effect Controls is! So what’s going on?

First, there are 2 different types of keyframes in Premiere Pro – Temporal & Spatial.

Let’s break it down into even more simple terms – these are keyframe options that deal with how things move in TIME ( or temporal, the diamond you see in the Effect Controls Panel) and keyframe options for how things move on the SCREEN (or spatial, the fact that the motion path curves and isn’t a triangle on screen).

You can find out a lot more about these types of keyframes in Premiere Pro with this help document.

What you see in the Premiere Pro Effect Controls deals with Time while what you see in the Program Monitor deal with Space. However, both types are changes in the Effect Controls panel.

You can change your keyframe type by right-clicking on the keyframe you want to change:

Temporal Interpolation Keyframe Options

For

Spatial Interpolation Keyframe Options

I mentioned above that the keyframe in the Program Monitor – the Spatial keyframe – wasn’t linear. So, to show you what linear looks like, I’m going to right click on the middle keyframe and select Spatial Interpolation and change it from the default ‘Auto Bezier’, which is giving the motion path that nice smooth curve, and change it to ‘Linear’. You can also do this by shift clicking on the keyframe in the Program Monitor to toggle between linear and Bezier. I get the following result:

Motion Path with Middle Keyframe Changed to Linear

As you can see, the end result is that the nice smooth motion path turns into a triangle with a constant speed up to the keyframe, then an instant change to the new value and a constant speed from the keyframe to the end of the animation. This, generally speaking, doesn’t look organic and isn’t very good animation.

A very similar thing happens with keyframes effecting timing in Premiere Pro. Even if we were to change the Spatial keyframe type back to ‘Auto Bezier’ the Temporal keyframe would remain linear which would mean that the speed of the animation from the first keyframe to the second keyframe would be constant and then there would be an instant change of speed from the second keyframe to the last keyframe. The transition from one keyframe to the next would be jumpy and to be honest, it wouldn’t look very professional.

So in Premiere Pro, for Temporal keyframes (or time) the default is a linear keyframe while for Spatial Keyframes (how things move on screen) the default is Bezier – giving us a nice smooth curve.

If you want a little more control you can also get access to handles on each side of the keyframe to adjust either the shape of the motion path (in the Program monitor) or the speed of change (in the Effect Controls panel).

So, if I were to change the Spatial keyframe from Auto Bezier to Bezier I would get this result.

Bezier Spatial Keyframe – The Addition of Handles

So now I have handles, I can play with both the angle of the handles AND the length of the handles to change the motion path to whatever I desire. Have a play with this as it takes a little getting used to how the handles work. You can even ‘break’ a handle by holding the ‘ALT’ (PC) or ‘OPTION’ (Mac) key when you select it to get even more interesting motion paths.

Temporal Keyframes in Premiere Pro

Now that we have some idea of what’s happening with Spatial keyframes, let’s have a closer look at the Temporal options. These can really make a very big difference to the look of our animation. For example, by changing our keyframe types we can have our animation accelerate and decelerate, giving the animation a very professional, smooth look.

Key Bindings For Keyframes On Mac Adobe Animate Gratis

So how would I do that in Premiere Pro?

Starting with the first keyframe, right click on it and choose Temporal Interpolation > Ease Out.

Selecting Ease Out

Next, click the disclosure triangle next to the word ‘Position’ in the Effect Controls to reveal a graph.

Before Easing Out and In

After Easing Out and In

Now, I’m not going to go into depth on this, but you can clearly see that the TIME element is now changed. The graphs show that the speed goes from zero to full speed from the first to second keyframe – in other words accelerating. Next, from the second keyframe to the last keyframe it slows down – deceleration – which gives smooth professional looking animation. AND, if you want to change the speed of that animation you will notice that you have handles to play with!

What Are Keyframes In Animation

Temporal Interpolation – Playing with the Handles

Key Bindings For Keyframes On Mac Adobe Animate Cs6

In the above image I have played with the handles and the graph has redrawn to fit (because the little box shown in the red circle is ticked). If this box isn’t ticked the graph will not re-scale.

For a more detailed explanation of the various keyframe types see thisPremiere Pro help document.

Adobe Animate Keyframe Caddy

Finally, there is another type of keyframe called ‘Hold’ and that does exactly what it says. It holds the value it is at until it comes upon another keyframe and then instantly changes to the new value. This can be very helpful, if for example you wanted your item that you are animating to jump from one place to another instantly. If you select ‘Hold’, the item will stay where it is until the next keyframe and simply jump at that keyframe. It has limited use, but for times when it’s needed it’s nice to have available.

Adobe Animate Pdf

Experiment with keyframing in Premiere Pro and discover how you can improve your own animations!