Hoi4 Enemy Units Invisible

This article describes the Unit Type (StarCraft) or Attributes (StarCraft II). For information on the device, see here. A detector is a unit or structure with the ability of detection it is able to reveal camouflage, permanently cloaked, burrowed, or hallucinations enemy units. Having enough detectors across the map is an important aspect of any player's strategy, as they will provide. Invisible Units. It toggles between displaying only your units and the enemy units. A Compilation of all the Monarchs you can get in HOI4. Explore GameReplays. Home; Forums; Videos; Strategies; Ladder/Matches; Ladderwars; 8bit Armies, Hordes and Invaders; Home; Forums; Videos. Because even the most “realistic” game really isn’t actually that much. Here’s a few examples of “realistic” games I’ve played: Command: Modern Air/Naval Operations: Based on the earlier Harpoon series of games, CMANO seeks to emulate tactical. Removeunitleader The id of the unit leader. Removes the specified unit leader by their id. 1.0: setnationality / The target country. Switches the current unit leader to the specified country, giving them the leader. 1.5: addunitleadertrait The trait to add. Adds the specified trait to the current unit leader.

0 0
same as unit's vision
0

A Detector is a unit or structure with the ability of Detection: it is able to reveal cloaked, permanently cloaked, burrowed, or hallucinated enemy units. Having enough Detectors across the map is an important aspect of any player's strategy, as they will provide intel on potentially fatal attacks from otherwise unstoppable hidden units. While every race has a mobile detector unit, they also have a passive defense building that provides detection, such as Photon Cannons, Spore Crawlers, and Missile Turrets. Detector buildings lack the mobility of units, but make up for it by being much more durable and by being equipped with a weapon. Regardless of which race a player uses, if the opponent uses cloaked or burrowed units, having a Detector in your army before engaging your opponent is pivotal.

Hoi4 unit composition
  • 1Detector Units

Detector Units[edit]

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

Unit

The Detector units, categorized by race, are listed below.

Protoss[edit]

  • Observer (range 11 (+2.75))
  • Oracle ability Revelation (range 9, radius 6, duration 20 s)
  • Photon Cannon (range 11)

Terran[edit]

  • Raven (range 11)
  • Ghost's EMP Round reveals cloaked, but not burrowed units. (range 10, radius 1.5 (+0.5), duration 7.1 s)
  • Orbital Command ability Scanner Sweep (radius 13, duration 9 s)
  • Missile Turret (range 11)
  • Raven ability Interference Matrix (single target, range 9, duration 11 s)

Zerg[edit]

Hoi4 Units Mod

Units
  • Overseer (range 11 (+2.75))
  • Infestor ability Fungal Growth (range 10, radius 2.25, duration 3 s)
  • Spore Crawler (range 11)

Other[edit]

  • Note that the Xel'Naga Tower does not have the Detector ability.
  • Terrans' Sensor Tower does not detect.
  • The Science Vessel in the Campaign is also a detector.
InvisibleUnit

Notes[edit]

Hoi4 Unit Stats

  • The Protoss detector, the Observer, is also a valuable scouting unit with the ability to reveal enemy game-play decisions.
  • Although detection is tied to a unit's sight range, it will provide detection within that range when its own line of sight is blocked as long as vision is provided by another unit, e.g. Missile Turret at the bottom of a ramp with a Marine on top of said ramp; this will detect Dark Templars on the upper cliff level.