A web-based version of the 5th Edition Dungeons and Dragons SRD (System Reference Document). Wizard Spells Cantrips (0 level) Acid Splash Chill Touch Dancing. Nov 13, 2014 So, I'm curious about the 5e spells. I'm looking at the ones in the basic rules, and here is what I think about the 1st level Wizard spells. Burning Hands: 2 stars - The expected damage on single target is pretty low. It's reasonably effective if you can line up two or more targets.
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.Wizard exclusive spells
Top 10 D&D Best Wizard Spells (5th Edition) | GAMERS DECIDE
These are spells are exclusive for this class and will not be available for other classes by default.
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Best Level 1 Bard Spells 5e
Name | Level | School | Casting time | Ritual | Concentration | Class | Source |
---|---|---|---|---|---|---|---|
Name | Level | School | Casting time | Ritual | Concentration | Class | Source |
Arcane Eye | 4 | Divination | 1 Action | No | Yes | Wizard | Players Handbook |
Arcane Lock | 2 | Abjuration | 1 Action | No | No | Wizard | Players Handbook |
Bigby’s Hand | 5 | Evocation | 1 Action | No | Yes | Wizard | Players Handbook |
Clone | 8 | Necromancy | 1 Hour | No | No | Wizard | Players Handbook |
Contingency | 6 | Evocation | 10 Minutes | No | No | Wizard | Players Handbook |
Drawmij’s Instant Summons (Ritual) | 6 | Conjuration | 1 Minute | Yes | No | Wizard | Players Handbook |
Evard’s Black Tentacles | 4 | Conjuration | 1 Action | No | Yes | Wizard | Players Handbook |
Fabricate | 4 | Transmutation | 10 Minutes | No | No | Wizard | Players Handbook |
Find Familiar (Ritual) | 1 | Conjuration | 1 Hour | Yes | No | Wizard | Players Handbook |
Fire Shield | 4 | Evocation | 1 Action | No | No | Wizard | Players Handbook |
Grease | 1 | Conjuration | 1 Action | No | No | Wizard | Players Handbook |
Leomund’s Secret Chest | 4 | Conjuration | 1 Action | No | No | Wizard | Players Handbook |
Magic Jar | 6 | Necromancy | 1 Minute | No | No | Wizard | Players Handbook |
Maze | 8 | Conjuration | 1 Action | No | Yes | Wizard | Players Handbook |
Melf’s Acid Arrow | 2 | Evocation | 1 Action | No | No | Wizard | Players Handbook |
Mordenkainen’s Faithful Hound | 4 | Conjuration | 1 Action | No | No | Wizard | Players Handbook |
Mordenkainen’s Private Sanctum | 4 | Abjuration | 10 Minutes | No | No | Wizard | Players Handbook |
Nystul’s Magic Aura | 2 | Illusion | 1 Action | No | No | Wizard | Players Handbook |
Otiluke’s Freezing Sphere | 6 | Evocation | 1 Action | No | No | Wizard | Players Handbook |
Otiluke’s Resilient Sphere | 4 | Evocation | 1 Action | No | Yes | Wizard | Players Handbook |
Passwall | 5 | Transmutation | 1 Action | No | No | Wizard | Players Handbook |
Phantasmal Killer | 4 | Illusion | 1 Action | No | Yes | Wizard | Players Handbook |
Phantom Steed (Ritual) | 3 | Illusion | 1 Minute | Yes | No | Wizard | Players Handbook |
Prismatic Wall | 9 | Abjuration | 1 Action | No | No | Wizard | Players Handbook |
Rary’s Telepathic Bond (Ritual) | 5 | Divination | 1 Action | Yes | No | Wizard | Players Handbook |
Rope Trick | 2 | Transmutation | 1 Action | No | No | Wizard | Players Handbook |
Sequester | 7 | Transmutation | 1 Action | No | No | Wizard | Players Handbook |
Simulacrum | 7 | Illusion | 12 Hours | No | No | Wizard | Players Handbook |
Telepathy | 8 | Evocation | 1 Action | No | No | Wizard | Players Handbook |
Tenser’s Floating Disk (Ritual) | 1 | Conjuration | 1 Action | Yes | No | Wizard | Players Handbook |
Wall of Force | 5 | Evocation | 1 Action | No | Yes | Wizard | Players Handbook |
Wall of Ice | 6 | Evocation | 1 Action | No | Yes | Wizard | Players Handbook |
Weird | 9 | Illusion | 1 Action | No | Yes | Wizard | Players Handbook |
Wall of Sand | 3 | Evocation | 1 Action | No | Yes | Wizard | Elemental Evil |
Create Homunculus | 6 | Transmutation | 1 Hour | No | No | Wizard | Xanathars Guide To Everything |
Illusory Dragon | 8 | Illusion | 1 Action | No | Yes | Wizard | Xanathars Guide To Everything |
Invulnerability | 9 | Abjuration | 1 Action | No | Yes | Wizard | Xanathars Guide To Everything |
Mighty Fortress | 8 | Conjuration | 1 Minute | No | No | Wizard | Xanathars Guide To Everything |
Tenser’s Transformation | 6 | Transmutation | 1 Action | No | Yes | Wizard | Xanathars Guide To Everything |
Tiny Servant | 3 | Transmutation | 1 Minute | No | No | Wizard | Xanathars Guide To Everything |